⦁ Resolved stamina drain from keeping run button pressed whilst not moving (CREDIT TO Iddqd_Idkfa_Idclip) Now gives 1 ammo instead of 2 and fixed some death states not giving ammo from Doom64 Marine. ⦁ Further revision to unmaker soul ammo from zombies. ⦁ Fixed a bug in tactical mode when picking up berserk pack would not switch to fists. ⦁ Fixed the Doom64 marine not giving soul ammo for the unmaker. ⦁ Removed hearing tired sound when attempting to kick in classical mode. ⦁ Fixed an issue with the Classic chainsaw being silent when idle. ⦁ Reworked imp shotgun and super shotgun deaths. ⦁ Removed or renamed duplicated sprites and sounds from the mod. ⦁ Removed kicking ability from classical mode. ⦁ Reworked the Tactical Super shotgun script to make the mod compatible with Zandronum again. Now the weapons will be ready to fire upon pickup. ⦁ Fixed a small issue in tactical class when first picking up the shotgun and plasma rifle where you had to reload before first use. ⦁ The chainsaw for classical mode no longer uses ammo. ⦁ Stamina has been removed from classical mode. ⦁ Random player class removed from the player selection screen. Alternate fire and reload has been removed. ⦁ The SSG for classical mode had been fixed. ⦁ The SSG reloading and firing been reworked and now has a clip like other tactical weapons. ⦁ Fixed various console error messages caused by script errors. Changed to if 1 shell loaded and use primary fire the SSG will reload. ⦁ SSG revisions - I noticed if you have 1 shell loaded and use primary fire the shell count decreases by 3. ⦁ Removed unmaker sound when equipped (Classical mode only) Ketchup options can be now accessed from the Main Menu under "BD64 Options". ⦁ Fixed the Brutal Doom 64 Ketchup options not displaying in newer GZDoom source ports. ⦁ Fixed the standard HUD, stamina and health count no longer clash and have added clip count. ⦁ Fixed the Revenant standard death where 1 frame was missing showing the vanilla Revenant for a moment. ⦁ Reduced the amount of water particles from large water explosions improving performance. ⦁ Fixed the OpenAL Error caused by large water explosions when using GZDoom source ports that use OpenAL for sound output. IMPORTANT: Update 30 has revised ACS scripts therefore old saves are not compatible. This is working with Doom 1+2 etc, Freedoom 1+2, Hell2Pay, Perditions Gate WADs maps without any issues and should be compatible with many more. Give the "bd64game_v2.5.pk3" a try on other map packs. The main mod is also playable without the Brutal Doom 64 maps. It also has new death combinations and head shot deaths for one arm zombies and imps types. It contains bugs fixes to the original addon and I have added extra death states for the nightmare monsters and zombies. This is a patched and reworked version of the addon New Deaths for BD64. This is a music replacement for the intro map00 with the original intro map music from v2.ĥ. Hi-resolution sprites for the laser gun.Ĥ. As this is an alternative game file, do not load this with bd64game_v2.5.pk3ģ. Just in case players do not like the new rifle sprites, this alternative game file contains the old rifle sprites. This is a must if playing BD64 if using Freedoom to display the correct hud messages.Ģ. To clear the active mods press the X icon, this is handy of you have an incorrect loading order.Ī new optional addons folder has been added in the download.
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